Alex(andria)

Interactive Narrative designer

About & contact me

About

My name is Alex(andria),
a Utrecht-based game and interactive narrative designer with her roots in D&D homebrew

As a recent graduate with a BSc in Creative Media and Game Technologies, I'm currently applying for a master's.

My interest lies in providing insight through interaction, whether it be interactive stories or experiences.

For 20 weeks I have worked as an intern game/narrative designer at FourceLabs, contributing to the game Unexplored 2.

I hope my work catches your fancy, and feel free to shoot me a message about whatever!

Contact info

My toolbelt: Blender, Fruity Loops, Unity, PhotoShop, Premiere, Notion. Anything listed is up for replacement. I've dabbled in mixed media as well. These are simply what I've used most often during my studies

Resume

English
A gif of...

The Anders Cyclopaedia

(Graduation Project)

Lexicology and Exploration

About

An experiment of merging digital and pen & paper gameplay. Explore a parallel world and record its denizens to your Cyclopaedia.


Contributions

  • Visual Design

    • Modelling and texturing a 3D player model.
    • Modelling and texturing 4 Andersian creatures.
    • Modelling and texturing various environmental assets.
  • Level Design

    • Designing 3 explorable areas.
  • Animation

    • Rigging and animating each creature.
    • Rigging and making a few custom animations for the player character.
  • Game Design

    • Establishing the core premise of the game.
    • Designing 5 main areas, each with their own puzzles and level elements.
    • Designing the Cyclopaedia aspect of the game.
  • Narrative Design

    • Writing all of the game's dialogue.
    • Implementing narrative "pipe" scenes between explorable areas.
    • Writing the Cyclopaedia, with the addition of narrative tidbits to be used in puzzles.
  • Audio Design

    • Production and implementation of various sound effects.
    • Production of 1 musical track.

ONEIRO(PHOBIA/PHRENIA)

(Finished?)

A CRT TV Dreamscape Sim

About

Software you can wander through, inspired by the dreams and nightmares of me and my loved ones.

  • Genre: First-Person, Atmospheric, Simulator
  • Engine: Unity
  • Duration: ~3 months
  • Itch.io link: ONEIRO(PHOBIA/PHRENIA)

Contributions

  • Game Development

    • Developing a channel switching system based on numerical key inputs.
    • First time working with interfaces, to develop a solid system for implementing interactables.
    • Developing an elaborate rigidbody player controller.
  • Game Design

    • Designing 14 traversable channels.
  • UI Design

    • Designing and implementing various UI elements.
  • Audio Design

    • Production of 9 musical tracks.
  • Video Editing

    • Research into and production of emulated VHS footage.

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

Unexplored 2

(Intern Position)

"Take care, wayfarer."

About

UE2 is a roguelite RPG, which I was able to contribute to during the last few months of development. I mostly worked on narrative, UX, and UI design.


Contributions

  • Content Design

    • Designing new gift items, relics, consumables, and trade items.​
    • Designing and implementing new journey encounters.
  • Narrative Design

    • Writing NPC dialogue.
    • Writing item descriptions.
    • Redesigning the clan relation system.
    • Quest design.
  • UI/UX

    • Designing mockups and proposals for controller support.
    • Designing a map-marking system.
  • Player Communication

    • Helping players by fixing their saves in case of bugs.
    • Compiling player feedback and turning them into concrete feature proposals.

The Puppeteer's Troupe

(Cancelled)

Graduation Project

About

For my graduation project I planned to develop a tabletop RPG which aimed to trigger critical thought about gender roles and gender expression in its participants; and using tech as a tool to break through the medium's pen & paper traditions to achieve this goal as effectively as possible.


Contributions

  • Game Design

    • Designing a character creation system which imposes roles onto the players.
    • Designing 3 archetypes (or classes) for playtesting purposes.
    • Designing game rules.
  • Narrative Design

    • Establishing a narrative theme in collaboration with a visual artist.
    • Developing an NPC playbook for the main antagonist of the experience, The Puppeteer.

Maintenance

(Shelved)

"Take your self, you'll be okay."

About

Maintenance is a psychological survival horror game. Though in the vein of classics such as Silent Hill, Kuon, Rule of Rose, and Eternal Darkness, it strives to carve its own path using contemporary themes as inspiration for its narrative.

  • Genre: Survival Horror
  • Engine: Unity
  • Duration: Ongoing (Paused)
  • Design Bible

Contributions

  • Game Development

    • Creating a flexible fixed camera system.
    • Creating an inventory system.
  • Game Design

    • Maintaining a comprehensive design bible.
    • Designing multiple puzzles.
    • Designing multiple enemies.
  • Narrative Design

    • Writing NPC dialogue.
    • Writing item descriptions
    • Designing and implementing narrative-driven systems and mechanics.
  • Visual Design

    • Character design, modelling, texturing, and animation.
    • Environmental and prop design.
    • UI design

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA

AAA

(AAA)

AAA

About

AAA

  • Genre: AAA
  • Engine: AAA
  • Duration: AAA
  • Itch.io link: AAA

Contributions

  • Game Development

    • AAA
    • AAA
    • AAA
  • Game Design

    • AAA
  • UI Design

    • AAA
  • Audio Design

    • AAA
  • Video Editing

    • AAA